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61. Player controlled fighters - in Player Features and Ideas Discussion [original thread]
As the mad bomber said, old idea. Its actually older the fighters themselves being on the live server. Fighters are to small to have pods so if you get killed its time to create a new character. As for joystick control, have a another look at th...
- by shady trader - at 2011.07.03 21:37:00
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62. A few suggestions for the future!! - in Player Features and Ideas Discussion [original thread]
The last idea has been suggested before and used to be in game. It was removed for a number of reasons, including forming part of an exploit and corrupting the client. Macrointel, the place were the nature order of the universe does not hold sway....
- by shady trader - at 2011.07.03 14:38:00
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63. Security suggestion ------- In game PIN number - in Player Features and Ideas Discussion [original thread]
CCP are planned to introduce an authentication token system in the near future so I cannot see them do this. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for...
- by shady trader - at 2011.07.03 14:34:00
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64. Local filter and local alert system - in Player Features and Ideas Discussion [original thread]
This has been suggested several times before. However its never likely to be implemented. CCP have said that local is not meant to be an intel tool and they are looking at ways to make it less useful in that regard. Macrointel, the place were the...
- by shady trader - at 2011.07.03 10:30:00
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65. respec - in Player Features and Ideas Discussion [original thread]
There is a respec thread almost every day on this forum. However its against CCP game idea for the game, your decision have consequences so not likely to happen. I could just place all my skill points in two skills, train all those skills and do...
- by shady trader - at 2011.07.02 18:50:00
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66. POS anchoring - in Player Features and Ideas Discussion [original thread]
CCP used to allow you to place your POS anywhere on the moon and not just the warp in point. However there ware some exploits that this allowed and CCP changed them. Set a deathstar POS in low sec at a plant and set it to attack all non corp mem...
- by shady trader - at 2011.07.02 18:47:00
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67. Cap ME and PE Research in Stations - in Player Features and Ideas Discussion [original thread]
CCP have tinked with the way research works a number of times. The only change I can see them making is altering some of the research slots to only take shorter jobs (say a week max) at a high cost. This way people doing long research projects do...
- by shady trader - at 2011.07.02 18:44:00
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68. Pirate voice bug, fix now please! - in Player Features and Ideas Discussion [original thread]
Have you raised a bug report about this? That is the proper way to report them. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions.
- by shady trader - at 2011.07.02 18:41:00
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69. I holp my friands can dock in my carrier ~ I think its will be fun . - in Player Features and Ideas Discussion [original thread]
There are threads about this all the time. Basically CCP tried it and it killed the database. What do know more ? suggest you try eve-search.com to find the old threads. Macrointel, the place were the nature order of the universe does not hold sw...
- by shady trader - at 2011.07.02 18:38:00
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70. KILLING OFF THE MACROS!!! - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN Well, if they're not willing to do anything like a catchya then they're probably not going to find a way to fight off macros. Look, this is something they and everyone else constantly talk about, but I never se...
- by shady trader - at 2011.07.02 18:35:00
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71. A Super Hulk Requested - in Player Features and Ideas Discussion [original thread]
Super-hulks will not benefit the miner, all it will mean is that they make less per unit of ore and have to mine more. However it would reduce amount of money that mission runners make (not an all together a bad idea) recycling junk loot. The grou...
- by shady trader - at 2011.07.02 10:16:00
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72. Forum feature request - in Player Features and Ideas Discussion [original thread]
You may want to a have a look at the new forums and suggest it there? CCP are not going to waste time on a feature for this form since they are testing its replacement. Macrointel, the place were the nature order of the universe does not hold sway...
- by shady trader - at 2011.07.02 10:03:00
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73. Titan - Paradigm Shift - in Player Features and Ideas Discussion [original thread]
Basically you want a titan to be what it was originally supposed to be before CCP found that docking in another player owned object kills the database and had to abandon the idea of a mobile station? This is the reason that outposts are not destr...
- by shady trader - at 2011.07.02 09:59:00
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74. Ship Customization - in Player Features and Ideas Discussion [original thread]
It has been suggested before, slot layout if one of the key balance tools for tech1 and tech2 ships. Also it would cause problems with the database given the way it structured. If you want this flexibility do as already suggested and fly tech3. M...
- by shady trader - at 2011.07.02 09:53:00
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75. KILLING OFF THE MACROS!!! - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN Well, if that's the case than they need to find something similar that the macro can't recognize. For instance, like I stated, facebook, yahoo, and other similar sites require you to authenticate that you're hu...
- by shady trader - at 2011.07.02 09:51:00
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76. KILLING OFF THE MACROS!!! - in Player Features and Ideas Discussion [original thread]
Been suggested before and it will not work. Basically you are suggesting is a private chat that requires acts like a CATCHA. However the micro's use OCR so all they need to do is identify the window popping up, fairly easy to do and then recogni...
- by shady trader - at 2011.07.01 20:50:00
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77. Eve's Desktop Shortcut Options - in Player Features and Ideas Discussion [original thread]
You can set eve to run as multiple separate instanced each with their own configuration. You use link shell to create a virtual copy of your eve installation directory. Create new short cut to the virtual copy and it will have a separate setting...
- by shady trader - at 2011.07.01 20:43:00
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78. Add Volumn in Survey Scanner results - in Player Features and Ideas Discussion [original thread]
There is already a way to tell how much ore is left. Its called a survey scanners. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions.
- by shady trader - at 2011.07.01 13:02:00
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79. New Avatar Viewpoint - in Player Features and Ideas Discussion [original thread]
There is a simple reason why not, its the same reason that they removed the hanger. If you are not stuck looking at your character every time you do, you will not feel compelled to "buy" new clothes and accessories like Monocles. CCP have plann...
- by shady trader - at 2011.07.01 13:00:00
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80. Few ideas - in Player Features and Ideas Discussion [original thread]
Idea 1) gets suggested every week, what to no why its in game already ? do a search, I recommend eve-search.com Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears ...
- by shady trader - at 2011.06.30 19:52:00
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